Damage dealt by the player will build up 'hype'. If one shot is unused before reloading, it is lost.Īlt-Fire: does a shove that pushes enemies.Ģ0% increase in push force taken from damage and airblast while deployed.Ī hype meter is placed on the HUD when the Soda Popper is equipped. This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). See individual weapon pages for additional figures. Note: Weapon damage is approximate and listed at base value. The Scout is voiced by Nathan Vetterlein. His speed also makes him ideal for capturing intelligence briefcases. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. He is the only class who can capture control points and push carts at twice the normal rate. Scout is a generally excellent choice for focusing on the objective. However, this is a fair trade-off given his ability to run in and out of contested hot-spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate terrain while dodging oncoming bullets and projectiles. He is the fastest and most mobile mercenary on the battlefield unassisted.
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